A myth is a traditional or legendary story, collection, or study. It is derived from the Greek word mythos (μῦθος), which simply means "story". Mythology can refer either to the study of myths, or to a body or collection of myths. A myth also can be a made up story to explain why something exists.
Generally associated with the academic fields of mythology, mythography or folkloristics, a myth can be a story involving symbols that are capable of multiple meanings. The body of a myth in any given culture usually includes a cosmogonical or creation myth, concerning the origins of the world, or how the world and its creatures came into existence. The active beings in myths are generally gods and goddesses, heroes and heroines or animals and plants. Most myths are set in a timeless past before recorded and critical history begins.
A myth is a sacred narrative in the sense that it holds religious or spiritual significance for those who tell it. Myths also contribute to and express systems of thoughts and values. Use of the term by scholars implies neither the truth nor the falseness of the narrative. To the source culture, however, a myth by definition is "true", in that it embodies beliefs, concepts and ways of questioning to make sense of the world.
Myth is a series of real-time tactics video games for Microsoft Windows and Mac OS. The games are:
Myth was developed by Bungie and published in 1997 by Eidos in Europe and Bungie in North America. Myth II was also developed by Bungie and self-published in North America in 1998. It was published by GT Interactive Software in Europe. As a result of Bungie's sale to Microsoft in 2000, the company lost the franchise rights to Take-Two Interactive.Myth III: The Wolf Age was developed by MumboJumbo and published by Take-Two in 2001.
All three games have received good reviews, especially the first and second game. Although the third game also received a generally positive reception, many reviewers cited a number of bugs in the initial release, and there was a general feeling that Take-Two had not given MumboJumbo enough time to complete the game.
The Myth games are categorized as real-time tactics, representing a departure from established real-time strategy titles such as Warcraft and Command & Conquer; resource micromanagement and the gradual building up of armies are not part of the gameplay, which instead focuses entirely on squad and soldier-level tactics. Some critics have argued that this style of gameplay allows the games a far greater sense of realism than their real-time strategy contemporaries.
A myth is, broadly, any worldview-based traditional story, or collection or study thereof:
Turkish usually refers to something related to Turkey, a country in Eurasia.
It may refer specifically to:
Turkish ( Türkçe ), also referred to as Istanbul Turkish, is the most widely spoken of the Turkic languages, with around 10–15 million native speakers in Southeast Europe (mostly in East Thrace) and 60-65 million native speakers in Western Asia (mostly in Anatolia). Outside of Turkey, smaller groups of speakers exist in Germany, Bulgaria, Macedonia, Northern Cyprus (although a partially recognized state), Greece, the Caucasus, and other parts of Europe and Central Asia.
To the west, the influence of Ottoman Turkish—the variety of the Turkish language that was used as the administrative and literary language of the Ottoman Empire—spread as the Ottoman Empire expanded. In 1928, as one of Atatürk's Reforms in the early years of the Republic of Turkey, the Ottoman Turkish alphabet was replaced with a Latin script.
The distinctive characteristics of Turkish are vowel harmony and extensive agglutination. The basic word order of Turkish is subject–object–verb. Turkish has no noun classes or grammatical gender. Turkish has a strong T–V distinction and usage of honorifics. Turkish uses second-person pronouns that distinguish varying levels of politeness, social distance, age, courtesy or familiarity toward the addressee. The plural second-person pronoun and verb forms are used referring to a single person out of respect.
Turkish Airlines Flight 1951 (also known as the Poldercrash) was a passenger flight that crashed during landing at the Amsterdam Schiphol Airport, Netherlands, on 25 February 2009, resulting in the death of nine passengers and crew including all three pilots.
The aircraft, a Turkish Airlines Boeing 737-800, crashed into a field approximately 1.5 kilometres (0.93 mi) north of the Polderbaan runway, (18R), prior to crossing the A9 motorway inbound, at 9:31 UTC (10:31 CET), having flown from Istanbul, Turkey. The aircraft broke into three pieces on impact. The wreckage did not catch fire.
The crash was caused primarily by the aircraft's automated reaction which was triggered by a faulty radio altimeter. This caused the autothrottle to decrease the engine power to idle during approach. The crew noticed this too late to take appropriate action to increase the thrust and recover the aircraft before it stalled and crashed. Boeing has since issued a bulletin to remind pilots of all 737 series and BBJ aircraft of the importance of monitoring airspeed and altitude, advising against the use of autopilot or autothrottle while landing in cases of radio altimeter discrepancies.